Saturday, 24 March 2018

Week 4 - Film, Animation, Machinima - Studio & Independent Study


The final component of this project is here: It is time to prepare the SketchUp model for presentation via animations!

Studio instructions...

Instructions 1.
Choose one of your two conceptual designs to take through to a high degree of resolution.
Instructions 2.
For the chosen design develop the design of the stair in terms of composition, materials, balustrades and structure. Pay special attention to how the stair integrates with the surrounding architecture (i.e. you'll need to draw sections showing both the stair and the building fabric it touches).

As for independent study...

Instructions 1.
Continue to develop your Sketchup model through to a high level of resolution. This model should include the best examples of your custom textures (remember, not all of the models geometry needs to be textured) and the scenes used to construct your animations.
Instructions 2.
Upload 3 images of your developed Sketchup model and the set of 2 dimensional section drawings from your notebooks to your blog. Include each materials name as a caption.
Instructions 3.
Create 3 short (15 second max) animations based on the points of view and sections discussed above. Use the export settings shown below. Upload your final Sketchup model to the 3dWarehouse. Include "ARCH1101", "EXP1", "2018" and your "Full Name" as tags to your Google Warehouse uploads.
Instructions 4.

Upload the 3 short (15 second max) animations to YouTube and embed them in your blog. Include "ARCH1101", "EXP1", "2018" and your "Full Name" as tags to your YouTube uploads

My Submission: I ultimately took Concept 6 as the one to go full resolution! The salience of the hands lifting up the upper levels and the nice and open motorcycle workshop were the main factors of choosing this concept.
Some images of the final model:



 






Some Details/Sketches About the Stair Construction:

From Middle to Upper Materials:
Balustrade (Hand railing): Glass
Materials: Glass, Steel Reinforcing, Reinforced Concrete
Images:



From Middle to Lower
Balustrade (Hand Railing): Metal
Materials: Metals (Steel), Concrete
Images:



Some Videos on the Sections/Fly-Throughs
1. General Fly Through

2. Sections of Upper (CJ Hendry)


3. Sections of Lower (Revival Cycles)

Week 3 - Super Materials - Independent Study

This independent study started to bring some character into each studio space by adding textures. people and pieces of the designer's work. It also developed the sense of scale better.

Instructions 1.

Include two simple shapes in your developed Sketchup model and apply an image of your clients work to them. They should be to scale and represent an approximate form and volume. (This is so we can see the relationship between the work and the space that it was constructed in).
Instructions 2.
Choose 3 of the textures you've developed and apply them to the most appropriate parts of the SketchUp model. IMPORTANT: you do not have to cover your entire model, use the textures to highlight certain aspects or spaces.
Instructions 3.
Upload 2 new images of your developed SketchUp model to your blog; these should show the designers work in their workshop.
Instructions 4.
Find a short movie that has something to do with the section, stair, texture or materiality and your scheme. Embed the video in your blog.

Just a quick note: I took on some advice from my tutor and altered the form of Concept No.6. The original form was too "plain" and the roof did not compliment the beautiful fractured facade. As such the design has changed in both regards to the form of the upper space and the connecting stairs (the Hands I added were meant to be closer to the original sketch with its branches coming out from the main structure).


SketchUp Model With Custom Textures (Concept 6)


The Chosen Textures

 Expensive (0.4% Carbon Steel)
 Cold (Shards?)
Shining (Just like shooting stars)

Images of Model
Applied the "Shining" texture to my upper level. Questionable choice of applying a slight hint of yellow but it looked very bland without it...
 An interior shot of CJ's work space with some paintings. Rather spacious and lots of viewing windows for natural light and maybe even cross-flow ventilation!
Applied the "Cold" texture to the floor of the middle area. I've decided to leave it rather open to accentuate the two double helix 'hands'. Still have to maybe add some fencing or details to make this middle section feel completed.
 Shot of Revival Cycle's workshop area. Nice and spacious for testing out the ride after it's been revived. Tried to incorporate the Reputation influence by having the portraits of past works. Their reputation is on show!
 Applied the "Expensive(?)" texture to the wall. It works nicely and gives the illusion of rocks and stone.

A Short Video on Glass
As seen above, my above studio has a significant focus on glass - particularly how it fractures.


SketchUp Model With Custom Textures (Concept 15)


The Chosen Textures

 Futuristic (Or very electronic)
 Flinty (Surprisingly nice texture despite the awkward word choice...)
Modular (Just like modern art!)

Images of Model

 Applied the "Futuristic" texture to stairs.
I was able to set an opacity and blue tint to my texture to help blend in with the surrounding 'crystal' style stairs.
 
Inclusion of CJ Hendry and some of her works in the lower studio.
 "Modular" texture applied to the middle section as a flooring material.
 Notably the texture wasn't well drawn and hence didn't tessellate well.
"Flinty" texture for Revival Cycles - Worked surprisingly well as a rugged flooring.
 Once again, included some of Revival Cycle's works in the upper open air workshop to establish a sense of scale.

A Short Video on Crystals.
This was the aesthetic I was trying to partially incorporate into the lower CJ Hendry Workspace. Particularly in the stairs and the central studio island.



Week 3 - Super Materials - Studio

In the Studio time we created the 36 CUSTOM TEXTURES from words describing some super materials. Such patterns are below:

Instructions 2.
In groups of 5 come up with 36 words to describe the features/qualities/properties of materials; think about how they might be "super".
Instructions 3.
Once you have a list work individually to place them into 3 categories (above, below and in between), reflect on the 2 draft SketchUp models and your clients work to help you to do this.
Instructions 4.
In squares of 6 x 6 units in your notebooks (or a manageable size on your iPhone, or similar) carefully draw a material section that represents each of the words, taking care also to emphasize the category that word is in.


36 CUSTOM TEXTURES:

ABOVE: From left to right: Rave, Magical, Bright, Lightweight, Expensive, Alive, Scale, Cloud, Impossible, Reflection, Transparent, Futuristic.



MIDDLE: From left to right: Trees, Cube, Crowded, Jelly, Prism, Shining, Frame, Sci-Fi, Modular, Efficient, Honeycomb, Solid.


BELOW: From left to right: "Flinty" (Is that a word? Well, I did it anyway!), Spongy, Cold, Unmoving, Hazy, Fast, Flash, Metal, Rebirth, Electric, Cubic, Dense.


Week 2 - The Stair - Studio

During the studio session we created several Stair Sections connecting the above and the below.

Instructions 1.
Using the scheme you developed in SketchUp, design two sets of stairs; one that goes from the above ground studio down to the showroom space and a second that comes from the below ground studio up to the showroom space.
Instructions 2.
Represent each stair with at least 2 sections. Keep all the notes, details and sections relating to each stair on one pair of facing pages. Or on two screens if you are using an iPhone, iPad or similar device.
Instructions 3.
In consultation with your tutor take another one of the sections created in the first studio session and design two sets of stairs for that scheme. Represent each of these new stairs with at least 2 sections.

STAIR SECTIONS:
Concept 6 - Front Section A

Concept 6 - Side Section A

Concept 6 - Front Section B & Side Section B

Concept 15 - Front Section A & Side Section A

Concept 15 - Front Section B & Side Section B

Week 1 - Intro - Studio

A slightly late upload but here are all of my 18 SKETCH SECTIONS during initial idea generation of the Upper and Lower spaces.

Instructions 2.
Draw a series of 9 sections exploring the relationship between two of the projects you chose and the ground line as a datum. Use a range of carefully hatched lines to signify where the section cuts through solid material and to indicate what that material might be. Ensure that the material surrounding the Architecture below ground level is shown as solid.

1 (Tangled/Dashing) & 2 (Tangled/Empower)

3 (Tangled/Reputation) & 4 (Idolise/Dashing)
5 (Idolise/Empower) & 6 (Idolise/Reputation)
7 (Layer/Dashing) & 8 (Layer/Empower)
9 (Layer/Reputation)


Instructions 3.
Draw another series of 9 sections reversing above and below.

10 (Dashing/Tangled) & 11 (Empower/Tangled)
12 (Reputation/Tangled) & 13 (Dashing/Idolise)
14 (Empower/Idolise) & 15 (Reputation/Idolise)
16 (Dashing/Layer) & 17 (Empower/Layer)
18 (Reputation/Layer)

Wednesday, 14 March 2018

Casual Hatch Patterns

Alongside "The Stairs", I've spent this week starting some hatch patterns to possibly include into my SketchUp model. Fifteen such patterns are as shown.



EDIT: Note that these are not the final submission of 36 hatch patterns, these submission patterns will appear later in the blog. Think of these first few as an initial brainstorm!